Feedback and Suggestions - Weapon enchants and particles. - Forum - Path of Exile (2024)

In my opinion there should be items that are rare drops and used to give weapon a specific stat/damage increase with visual particles.

I really liked the socket system in Diablo 2 and I love the skill system in Path of Exile, having those 2 combined would be insane and raise my interest to a whole new level.

My suggestion would be to add scrolls that you use to enchant your weapons/armor with elemental damage, armor/damage absorption and other cool effects. It would make the game more interesting and let you tune up your gear. These enchants would of course come with visuality. Adding a poison enchant on a sword for example would make it drip green liquid.

Strength of the enchant would affect the intensity of the visual side of the enchant. Lightning enchant with 1-8 damage would be a little lightning zaps every 2 secs on the blade and when you enchant your weapon with more powerful enchants, it would become more intensive.

There could also be special enchants that add for example fire and lightning damage which would make it look like burning blade with lightning bolts surrounding it. Those would of course be rare and wanted enchants with low drop rate.

I hope you could understand what I meant and please send your feedback about my idea.

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Posted by
Josa1337
on Nov 29, 2011, 11:10:08 PM

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Quote this Post

"

Josa1337 wrote:

I really liked the socket system in Diablo 2 and I love the skill system in Path of Exile, having those 2 combined would be insane and raise my interest to a whole new level.

My suggestion would be to add scrolls that you use to enchant your weapons/armor with elemental damage, armor/damage absorption and other cool effects. It would make the game more interesting and let you tune up your gear. These enchants would of course come with visuality. Adding a poison enchant on a sword for example would make it drip green liquid.

By scrolls, do you mean like a one-time-use currency item, or something that makes use of the sockets? Personally, I'd like to see another category of support gem altogether that modifies weapons and armor for slight benefits to the base elements of your equipment or character, rather than benefits to specific skills. The bonuses, of course, would be relatively inconsequential, but still great enough to give people a legitimate reason to reconsider the use of their socket layouts.

Potential options could be:

  • +2 Specific Attribute per gem level
  • +1 All Attributes per gem level
  • +1% Local Weapon Damage per gem level
  • +1% Local Armour/Evasion/ES per gem level
  • +10 Life Regenerated per Minute per gem level
  • +2% Increased Mana Regeneration per gem level
  • +1-2 Specific Element/Chaos/Physical Damage per gem level
  • +0.5 Movement Speed per gem level

The problem with the enchants just being a currency item (if that's what you meant) is that it'd be hard to make them anything more than a gimmick. If they weren't just a gimmicky visual effect bonus, then people would be expected to always have these on their equipment at higher difficulty levels, essentially forcing the usage of currency items. Also, I'm pretty sure purely aesthetic/visual bonuses are intended to be one of GGG's cash shop elements at release, and any competing feature would restrict their profits.

Feedback and Suggestions - Weapon enchants and particles. - Forum - Path of Exile (39)

Posted by
Lurker
on Nov 30, 2011, 4:20:49 AM

Quote this Post

"

Lurker wrote:

The problem with the enchants just being a currency item (if that's what you meant) is that it'd be hard to make them anything more than a gimmick. If they weren't just a gimmicky visual effect bonus, then people would be expected to always have these on their equipment at higher difficulty levels, essentially forcing the usage of currency items. Also, I'm pretty sure purely aesthetic/visual bonuses are intended to be one of GGG's cash shop elements at release, and any competing feature would restrict their profits.

I agree with this.

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Posted by
FaceLicker
on Nov 30, 2011, 4:28:56 AM

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Quote this Post

Well maybe add these enchants but make the visuals active for a certain price, like 5$ for example. So if you paid 5$ you would get those visuals activated for your account.

That would make it worth the development and add more stuff to farm in the game :)

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Posted by
Josa1337
on Nov 30, 2011, 9:07:11 AM

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Could a GGG staff member post me some info about this matter?

I'd really appreciate it.

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Posted by
Josa1337
on Dec 1, 2011, 5:26:21 PM

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Why are this sub-forum so dead? :((

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Posted by
Josa1337
on Dec 2, 2011, 10:44:35 PM

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I think the biggest problem is that you're asking for two entirely different things.

The visual aspect is very easy to do. If you've ever seen Chris's Keyblade then you'll know what I mean. If you implement everything into the basic game that people ask for, what is left to make money on from the Cash Shop? GGG has stated that any purchaseable item will be purely cosmetic. This is a perfect candidate.

The other thing you're asking is for a currency to add specific properties to an item. The only currency items that add something specific are realted to Quality %. Other than that, everything else is entirely random and randomness is one of the core features this game is built around. If this were a curency item that added random elemental properties, then that would be a better solution. The problem then becomes the addition of yet another currency item on an already long list. In which case, if you want random elemental damage you can just use the skill Elemental Hit.

Last edited by FaceLicker on Dec 2, 2011, 11:00:23 PM

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Posted by
FaceLicker
on Dec 2, 2011, 10:57:18 PM

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I meant the elemental properties and such. If you've played Diablo 2, you should know what socketing gems did to weapons. That's what I am asking.

And for the cash shop thing: You could purchase a visual pack that ACTIVATES all the visual effects on your account.

There could also be elemental damage increase (for casters for example). So these "scrolls" would buff either elemental damage or add elemental damage to the item.

The higher quality of the scroll, the more intense it gets.
Also, these visuals would ONLY be activated to your characters after you have bought the package from the cash shop.

Having items that add bonus elemental damage or elemental damage multiplier for casters (nothing too big though) would add more depth to the game.

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Posted by
Josa1337
on Dec 2, 2011, 11:09:58 PM

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Paticles and other visual effects are in the works and will be in the game (there are videos released from before beta started that show in game footage of weapons with particle effects).

I think the majority of these visual flares will be in the cash shop. That is the primary means of revenue for GGG in order to fund the game, so I doubt they would add to much in for free.

"the premier Action RPG for hardcore gamers."
-GGG

Happy hunting/fishing

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Posted by
Wittgenstein
on Dec 2, 2011, 11:13:58 PM

Alpha Member

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"

Wittgenstein wrote:

Paticles and other visual effects are in the works and will be in the game (there are videos released from before beta started that show in game footage of weapons with particle effects).

I think the majority of these visual flares will be in the cash shop. That is the primary means of revenue for GGG in order to fund the game, so I doubt they would add to much in for free.

Yeah, though I never wanted it to be added for free. Just the possibility to pimp your favorite weapons ^^

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Posted by
Josa1337
on Dec 2, 2011, 11:16:22 PM

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