Moderator: Nizari
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- Kiahdaj
- Champion of the Light
- Posts: 357
- Joined: Sun Mar 07, 2010 9:58 pm
Critical Strike and enhanced damage melee skill
Postby Kiahdaj » Fri Feb 25, 2011 1:35 am
I'm sorry.
I tried my hardest to not ask such a dumb question, I used search, went to the knowledge base, looked and looked but couldn't find anything.
And this is such a retarded question too.
But I have never even tried making a physical skill until now, so I really wouldn't know how to do this...
I wanted to make a skill, that knocks back, and has chance of critical strike, and enhanced damage that increases per level.
I don't even know how to make the skill knockback...
I know I can use bash as a base, but I'd still like to know for knowledge's sake.
How can I give it the critical strike stat, and make that increase by about 5% each skill point. And what columns control the enhanced damage per level?
I'm sorry for asking this!
Thank you though.
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- Ledrug
- Posts: 32
- Joined: Thu Jan 13, 2011 9:18 pm
Re: Critical Strike and enhanced damage melee skill
Postby Ledrug » Fri Feb 25, 2011 5:46 am
As an example, let's modify concentrate skill to do what you want. Find the skill in skills.txt, and change the following columns:
aurastat1: passive_mastery_melee_crit
aurastatcalc1: 5 * lvl (that's 5% crit per skill level, on top of what weapon masteris give you)
calc1: 20 + 5*lvl (this is the damage%, +25% at level 1, +5% each level after that)
calc4: 0 (original concentrate converts physical to magic, we don't want that)
ResultFlags: 8 (this does knock back)
You can wipe out Param* columns, since we are no longer using them and it could get confusing. I'm leaving the ToHit (60) and LevToHit (10) columns as is, so the skill gets 60% + 10% per level AR bonus. You can change those if you like.
You also need to modify skilldesc.txt, but that's a different topic.
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- Kiahdaj
- Champion of the Light
- Posts: 357
- Joined: Sun Mar 07, 2010 9:58 pm
Re: Critical Strike and enhanced damage melee skill
Postby Kiahdaj » Fri Feb 25, 2011 9:27 pm
Thanks a lot, I'm used to spells, not physical attacks. I didn't know the first thing about them
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