Burning Hands 5E Wikidot (2024)

1. Burning Hands - DND 5th Edition - Wikidot

  • Source: Player's Handbook. 1st-level evocation. Casting Time: 1 action. Range: Self (15-foot cone) Components: V, S Duration: Instantaneous.

  • Source: Player's Handbook

2. Staff of Fire - DND 5th Edition - Wikidot

  • While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: Burning Hands ...

  • Source: Dungeon Master's Guide

3. Spells - DND 5th Edition - Wikidot

  • Wizard Spell List · Warlock Spell List · Cleric Spell List · Sorcerer Spell List

4. Burning Hands - Spells - D&D Beyond

  • As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.

  • As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Ea...

5. Sorcerer - DND 5th Edition - Wikidot

  • Sorcerer Spell List · Divine Soul · Shadow Magic · Aberrant Mind

  • As a sorcerer, you gain the following class features.

6. Epic Boons - DND 5th Edition

  • You have immunity to fire damage. You can also cast Burning Hands (save DC 15) at will, without using a spell slot or any components. Boon of the Night Spirit.

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7. Monk: Way of the Sun Soul - DND 5th Edition - Wikidot

8. Wizard Spell List - DND 5th Edition - Wikidot

  • Sapping Sting · Fire Bolt · Encode Thoughts · Magic Missile

  • You should be logged in to clone a site.

9. Gods | D&D 5e Wiki - Fandom

  • Hands bound at the wrist with red cord. Kelemvor, god of the dead, LN, Death ... Burning purple feather. Naviask, NG, The Archfey, Life, Nature, Wreath of ...

  • Religion is an important part of life in the worlds of the D&D multiverse. When gods walk the world, clerics channel divine power, evil cults perform dark sacrifices in subterranean lairs, and shining paladins stand like beacons against the darkness, it's hard to be ambivalent about the deities and deny their existence. Many people in the worlds of D&D worship different gods at different times and circ*mstances. People in the Forgotten Realms, for example, might pray to Sune for luck in love, ma

10. Wizard 5e: DnD 5th Edition Class Guide - rpgbot

  • 3 dec 2023 · Burning Hands is your go-to crowd control option, while Magic Missile is a reliable pile of damage at range. Don't forget Arcane Recovery. You ...

  • Character optimization guide for the DnD 5e Wizard

11. 5e Feats - D&D Wiki

  • Ability to cast Burning Hands and Frost Fingers · Frugal Caster, The ability to cast at least one spell. Full Counter · Dexterity 13 or higher. Full Counter, ...

  • Feats that are predominately used in combat.

12. Illrigger | GM Binder

  • While wielding a melee weapon with two hands, you may choose to use your ... Burning Halo. 2nd-level enchantment. Casting Time: 1 action; Range: 30 feet ...

  • Illrigger by - Created with GM Binder.

13. Sorcerer Spell List - DND 5th Edition

14. Sorcerer Subclass Breakdown: DnD 5e Subclass Guide - rpgbot

  • A boost of up to 5 damage per spell, especially with AOE spells, is a considerable boost, especially on low-level spells like Burning Hands, so your low ...

  • Character optimization guide for the DnD 5e Sorcerer's subclasses.

15. Flameskull - Monsters - D&D Beyond

  • I had an absolute blast with this monster as I ran the party through the 5e introductory adventure Mines of Phandalin - oh so much fun! ... hand full of their ...

  • Illumination. The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additio...

16. DnD5e Bonds - SkullSplitter Dice

  • 5 dec 2019 · Bonds D&D: What are my Options? DnD 5e Bonds. What Bond Should I Pick? What's a Bond? Bonds are one of the ...

  • Everything You Need To Know   New players often get confused by the personal characteristics and veterans usually skip this section altogether. But what are they? What are they for? Take just a minute and we’ll go through everything you need to know about D&D bonds and how they can link you into the world and story, even if they’re often ignored. What’s a Bond? Bonds are one of the four categories of character traits that the 5th edition uses to put together your character’s personality. Your character’s class, race, and background define what your character does, is, and who they were, respectfully. But even with all that, your character can be completely unique from any other player who made the same mechanical choices. Without figuring out these characteristics, your new character is still a blank slate in terms of how they behave, what they care about, and what really drives them. Personal characteristics like bonds are what make your character come to life and are completely free of any influence from the game mechanics. The D&D Bonds found in 5th edition and the other character traits are really only here for newer players. They’re a sort of helpful guideline for newbies to do what most veteran players do (or at least should do) automatically. New players are quite likely to roll up “Steve the Fighter” type characters without really putting thought into how they should roleplay or what their intentions or goals are. Bonds and the other personal characteristics...

17. 5e Subclasses - D&D Wiki

  • Please leave the "(5e Subclass)" identifier in the page title when creating your new subclass! Contents. 1 Guidelines; 2 Subclasses.

  • Jump to: navigation, search

18. Sacred Flame | D&D 5th Edition on Roll20 Compendium

  • Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage.

  • Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.

19. Fiend patron | Forgotten Realms Wiki - Fandom

  • 5e. 5th Edition Statistics. Otherworldly Patron. Subclass of. Warlock ... burning hands, command, blindness or deafness, and scorching ray. More ...

  • A fiend patron was one possible sponsor for a warlock. If a bargain was made between a warlock and an archdevil, a demon lord, or some other member of the fiendish royalty, the warlock's patron gave them access to certain powers, including a suite of spells.[2] Novice warlocks that were sponsored by a fiend patron had access to burning hands, command, blindness or deafness, and scorching ray. More experienced warlocks of the fiend were also capable of casting fireball, stinking cloud, fire shiel

20. Fire Genasi - DND 5th Edition

  • Once you cast Burning Hands or Flame Blade with this trait, you can't cast ... Powered by Wikidot.com. Unless otherwise stated, the content of this page ...

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21. Alchemist's Fire | D&D 5th Edition on Roll20 Compendium

  • Alchemist's Fire (flask) Adventuring gear This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, ...

  • Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.

22. Apprentice Wizard » Monster Stat Block - DnD 5e - AideDD

  • At will: mage hand, prestidigitation 1/day each: burning hands, disguise self, mage armor. Monsters of the Multiverse. DnD 5e Monsters › Apprentice Wizard.

  • Medium Humanoid, any alignment

23. Warlock - Baldur's Gate 3 Wiki

  • Burning Hands · Command · Mortal Reminder; Expanded Spell List: Dissonant Whispers ...

  • Warlock is a character class in Baldur's Gate 3.

24. Druid: Circle of Wildfire - DND 5th Edition - Wikidot

  • Burning Hands, Cure Wounds. 3rd, Flaming Sphere, Scorching Ray. 5th, Plant Growth, Revivify. 7th, Aura of Life, Fire Shield. 9th, Flame Strike, Mass Cure Wounds ...

  • Druids within the Circle of Wildfire understand that destruction is sometimes the precursor of creation, such as when a forest fire promotes later growth. These druids bond with a primal spirit that harbors both destructive and creative power, allowing the druids to create controlled flames that burn away one thing but give life to another.

25. Cleric: Light Domain - DND 5th Edition - Wikidot

  • ... burning away darkness. Source: Player's Handbook. Light Domain Spells. Cleric Level, Spells. 1st, Burning Hands, Faerie Fire. 3rd, Flaming Sphere, Scorching Ray.

  • Gods of light – including Helm, Lathander, Pholtus, Branchala, the Silver Flame, Belenus, Apollo, and Re-Horakhty – promote the ideals of rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the sun. Some of these gods are portrayed as the sun itself or as a charioteer who guides the sun across the sky. Others are tireless sentinels whose eyes pierce every shadow and see through every deception. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul's improvement. Clerics of a god of light are enlightened souls infused with radiance and the power of their gods' discerning vision, charged with chasing away lies and burning away darkness.

Burning Hands 5E Wikidot (2024)

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